UI/UX design
Clear atfirst glance.
Interface design for apps and websites, with store screenshots and listing visuals designed alongside, so first impressions match the product.
First run
The first minute decides whether people stay. We design onboarding that shows value early, asks for permissions only when needed and lets people skip ahead.
Flows
Journeys mapped end to end, including empty, loading, error and offline states. Prototypes tested with real people on the riskiest journeys.
Systems
A component library with clear usage rules, sized for touch, tested for contrast and documented for developers.
Store visuals
Screenshots and preview images that show real screens with short, honest captions, sized correctly for each device class the stores require.
Design checks by stage
Is the primary task obvious? Is every screen needed? What happens with no data yet?
Can five people complete the core task without help? Where do they hesitate? Do labels match their words?
Does it work with large text, a screen reader and reduced motion? Are touch targets large enough? Are errors explained?
Do screenshots show real screens? Are captions accurate? Does the description avoid claims the product cannot back up?